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Tuesday, July 31st 2001
Linux Graphics Programming
05:37 PM
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Normal Lin sent along the following announcement regarding the follow-up to the recently released book, Linux 3D Graphics Programming:

" The book "Advanced Linux 3D Graphics Programming" is now available for purchase. It is the follow-up volume to the first book "Linux 3D Graphics Programming". This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications such as games. It covers such topics as texture and light mapping, creating compatible morph targets in Blender, creating and importing IK animations into a 3D engine, BSP trees (node and leaf based), portals, level editing, particle systems, collision detection, digital sound, content creation systems, and more. A table of contents is viewable online. "

For more information about this book, read here.
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