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Tuesday, July 24th 2001
2D Game Tutorial
02:12 PM
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Patrick Kooman sent word that the sixth installment of 2DGame.nl's game programming series has been posted. This time around they explain how to create and handle events in the game.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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