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Friday, June 29th 2001
VAR/Fence Tutorial Demo
05:25 PM
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Tom Nuydens from Delphi3D sent along the following announcement about a new vertex array range/fence extensions demo he's posted:

" NVidia's vertex array range and fence extensions allow you to reach very high triangle rates by letting the GPU pull vertices from AGP memory rather than from system memory. Delphi3D has posted a new article, which describes a rendering architecture that uses VAR and fence to stream vertex array data into AGP memory, thus increasing your polygon throughput even for non-static vertex arrays. The article also comes with a demo, to illustrate the concepts outlined in the article with working code. "

For details and downloads, visit here.
 
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