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Monday, June 11th 2001
Scene Graph Article
02:52 PM
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David Hof sent word that he's posted a new article on scene graphs. According to the author's introduction, "This article is about a series of algorithms that help render your 3D world. Im not going to discuss the fastest way of rendering polygons or why you should use vertexbuffers, just a method of structuring your world for visibility detection and other neat stuff."
 
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