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Thursday, June 7th 2001
Accumulation Buffer Demo
02:40 PM
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Martin Estevao sent word that he's released an OpenGL accumulation buffer demo, complete with source code. According to the author, "This is just an example of how the accumulation buffer works, and the source is pretty self-explanatory. The program itself is VERY slow, and I expect that the accumulation buffer is always very slow, and that there are much better ways of doing a real time motion blur effect with some calculations and blending."
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