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Tuesday, May 29th 2001
Polygon Winding Order
11:09 PM
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Ask MidNight, flipCode's game development question and answer column, has been updated with a response to the following question:

" How do you determine the winding order of a polygon? I have a mesh, which I exported from 3D Studio Max, that when drawn solid does not draw some of the polygons. I am wondering if it might be because the winding order of the polygons is not consistent from max and some of the polygons are getting culled out that shouldn't be. "

Check out Paul Nettle's response over here!
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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