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Tuesday, May 29th 2001
Polygon Winding Order
11:09 PM
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Ask MidNight, flipCode's game development question and answer column, has been updated with a response to the following question:

" How do you determine the winding order of a polygon? I have a mesh, which I exported from 3D Studio Max, that when drawn solid does not draw some of the polygons. I am wondering if it might be because the winding order of the polygons is not consistent from max and some of the polygons are getting culled out that shouldn't be. "

Check out Paul Nettle's response over here!
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