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Tuesday, March 27th 2001
On Merging Polygons
01:42 PM
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Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on merging polygons and fixing gaps. Here's a clip from the question:

" My BSP/PVS compiler does CSG on all brushes before BSP-ing to remove all the "illegal geometry" (caused by intersecting and touching brushes). This causes a LOT of splits. It doubles the polycount. When I look at the wireframe shots I can see a lot of faces can be merged. How do I know when 2 faces are convex forming and more important: how do I merge them? "

Check out Paul Nettle's lengthy response right over here!
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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