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Tuesday, March 20th 2001
2D Game Programming
02:17 PM
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Patrick Kooman sent word that he's updated 2DGame.nl with the third tutorial in their 2D game programming series. According to the author, this tutorial covers:
  • Sharing bitmaps among multiple objects using a "singleton"-class
  • Using text files in stead of binary files to store and load data
  • Timing the frame-update
  • Loading and playing animations
  • A base-class for our objects
  • If you're into 2D game coding, check out the series here.
     
    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
     
     
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