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Monday, February 12th 2001
Progressive Mesh Demo
11:33 AM
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Stefan Krause sent along the following information about a new progressive mesh demo (with source code) that he's released:

" The demo shows how to load a 3D Studio mesh from a file, create a progressive mesh and display it. It preserves geometry, shading groups and materials including color, transparency, textures and lightmaps. The progressive meshes are created using a quadric error metric in order to create high quality approximations. Rendering of the model is optimized for GeForce graphic cards: The demo uses glArrayRangeNV, if available, to maximize hardware T&L performance. The demo is built on a sample framework that was developed for my game under development, which is going to be released under the LGPL. "

For details and downloads, visit here
 
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