Gamasutra posted an article entitled The Art and Science of Level Design,
by Cliff Bleszinski of Epic Games. The article, which offers quite a few tips for level designers, was originally published in last year's GDC proceedings.
Archive Notice: This content is archived, and commenting is no longer active.
It is here for reference purposes. This content was added on an older version of
flipcode, before the site closed in 2005.