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Tuesday, December 12th 2000
Real-Time Terrain Rendering
09:12 PM
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Haktan Bulut sent along an announcement that he's released the source code to his terrain rendering implementation, based on the CLOD-algorithm described in the paper "Real-Time Generation of Continuous Levels of Detail for Height Fields", by Röttger, W. Heidrich, Ph. Slusallek, & H.-P. Seidel. For details and downloads (C source code), visit here.
 
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