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Wednesday, December 6th 2000
Deus Ex Postmortem
02:06 PM
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Gamasutra posted a new postmortem, this time telling the tale of Deus Ex's development. The article, written by Warren Spector, explains some of the issues the team dealt with regarding design philosophies, technology licensing, scheduling, team building, public relations, and more.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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