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Tuesday, December 5th 2000
New BSP-PVS Tutorial
01:47 PM
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Mr-GameMaker sent word that they've posted the second part of their BSP tree tutorial, by Gary Simmons, now with information on leaf-based BSP trees and PVS calculation. Here's the description I received:

" BSP Part II is now online. It covers how to Create a Solid Leaf BSP Compiler and PreCalculate a PVS for the Tree. Frustum Rejection, Portal Generation and Loading and Saving the Tree to disk is also covered. This should get you well on your way to making a lightning fast 3D Engine. This demo comes complete with downloadable Source code and Demos showing PVS and Frustum Rejection in action. "

Check out the tutorial here, and if you missed the first part, its available here.
 
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