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Monday, December 4th 2000
Image Quality Article
12:23 PM
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The Adrenaline Vault posted a new article on graphical image quality in games (and elsewhere). It explains a bit about color depth, palettes, texture compression, bump-mapping, anti-aliasing, and more. The article isn't overly technical in nature, but includes several example screenshots to illustrate concepts.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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