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Monday, November 13th 2000
Collision Detection Tutorial
04:32 PM
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Kasper Fauerby sent word that he's written and posted a new tutorial on collision detection & response, based on an algorithm that Paul Nettle outlined in one of his documents. According to the author, this version "is much more in-depth and offers an actual C++ implementation. It also covers some all new material such as error handling, dynamic geometry and ideas for handling multiple meshes."
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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