Sunday, November 12th 2000
Refractive Texture Mapping
Gamasutra recently posted the first part of a two-part series on Refractive Texture Mapping by Gustavo Oliveira. Here's a quote from the introduction:
" This article presents, in two parts, a detailed implementation of refractive texture mapping for a simple water wave simulation using directional sine waves applied to a flat polygonal mesh. "View the first part of the series over here.