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Friday, November 3rd 2000
Terrain Texture Splatting
07:39 PM
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Charles Bloom updated his 3D Tech Page with a new paper on Terrain Texture Splatting, described on the site as "whole-world unique texturing by compositing in the frame buffer..." Charles also made a few updates to his recent view culling article. Many thanks to Chris Killpack for the news.
 
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