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Tuesday, October 31st 2000
Terrain Rendering Paper
07:15 PM
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There's a new featured article here on flipCode entitled Fast Terrain Rendering Using Geometrical MipMapping, by Willem H. de Boer. In this paper, Willem explains a technique for rendering terrains quickly, with optimizations for modern 3D hardware in mind. Check it out here!
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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