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Monday, October 16th 2000
Collision Document Update
06:46 PM
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Paul Nettle updated the publications section of Fluid Studios' web site with a modified version of his paper "Generic Collision Detection for Games Using Ellipsoids". This version, according to Paul, "has been updated with a modification to the algorithm that solves a few problems, improves performance, simplifies code, and allows for more flexibility (for example, the use of oriented ellipsoids)." There you will also find several other papers by Paul including material on texture caching, memory management, bsp trees, radiosity, and more.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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