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Friday, September 29th 2000
OpenGL Volumetric Fog
10:06 AM
    Discuss This! posted a link to this page by Sean Barrett, which "describes an implementation of sharp-edged convex volumetric fog per-pixel, created using unextended OpenGL 1.1." On this page you'll find the fog algorithm description, screenshots of the technique in action, and a bit of sample code to go along with it.
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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