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Thursday, September 14th 2000
NV_vertex_program Extension
05:09 PM
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Many thanks to Michael Kurth who informed me that NVidia posted a new paper on their developer site, the NV_vertex_program extension specification. Here's a snippet from the site:

" Through a simple instruction set specified as GLubyte strings and managed in a fashion similar to texture objects, applications can define their own T&L operations. This includes, but is not limited to, matrix pallette skinning, keyframe interpolation, custom lighting/texgen, and per-fragment shading setup. "

You can find a bit more information as well as the PDF file right over here.
 
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