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Thursday, September 14th 2000
Procedural 3D Graphics
02:23 PM
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Noticed over on Intel's developer site that they'll be presenting a Live Webcast on Real-time Procedural 3D Graphics, scheduled for next Thursday (September 21st). Here's a clip:

" Learn how to use the horsepower of the CPU to generate 3D content algorithmicaly, saving valuable artist time & download bandwidth. Understand procedural generation of terrain geometry, textures, trees, clouds and more. We'll discuss and demonstrate performance implications and experiments we've tried in DirectX*. "

If you're interested, you may want to stop by their site and register at some point.
 
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