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Tuesday, August 29th 2000
New Decals Tutorial
06:31 PM
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There's a new feature tutorial here on flipCode entitled Decals Explained, by Nate Miller. In this tutorial, Nate explains how to set up decal faces, which can be used in your 3D engine for things like bullet holes in walls, rain drops in ponds, and countless other effects like this. Included with the tutorial is a particle system demo (with complete source code), which illustrates much more than just the use of decals. Check it out here!
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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