Thursday, August 24th 2000
DirectX Alpha Blending
Issue 5 of MSDN Online's "Driving DirectX" column is now online, which continues with their tutorial on alpha blending. Here's a clip from the introduction:
" In this column, I continue to explore alpha blending in Direct3D, adding textures with alpha where the alpha values contained in the textures' alpha channel control transparency. "The article includes a sample application (with source code), which you can check out here.