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Tuesday, August 15th 2000
Timing Issues In Games
01:08 PM
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The LGDC posted a new tutorial entitled Making the game world independent of CPU speed, by Erik Greenwald. As the title implies, this tutorial explains how you can get your game world to run at a fixed speed regardless of the CPU speed. This is pretty much a must for modern games, to avoid having them run too fast/slow on older/newer machines.
 
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