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Monday, August 14th 2000
3D Geometry Primer
10:23 PM
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There's a new weekly column here on flipCode, a 3D Geometry Primer by Bram de Greve. This column will take the reader through a range of mathematics related to 3D graphics. It starts out very simple and progresses to the more advanced. If you're new to 3D graphics or looking for a 3D geometry refresher, this one might help. The first issue is up, an Introduction To Vectors. This issue is pretty much for the beginning 3D coders out there, who may be unfamiliar with vectors in general. Be sure to check out the column introduction and appendix as well.
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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