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Monday, July 31st 2000
WGDC Tech Slides
12:24 PM
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The slides from Tom Forsyth's talk at this year's Windows Game Developer Conference, on "Subdivision surfaces, bumpmaps, displacement maps, and VIPM", are available to download. Here's a bit of information about them from his site:

" They give a fairly brief explanation of the methods we use to get detailed models without stressing the artists or requiring any particularly fancy hardware of the user. All of the above technologies, though cool, have problems. However, by combining them, along with some very simple tools, you can get some very cool results. "

You can download the slides right over here. Thanks Hasse!
 
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