Tuesday, July 18th 2000
Game Development Goodies
Its been sort of a slow development news day so far, but rather than leave you without more cool links, here's an assortment of miscellaneous things you may be interested in checking out. These are not neccesarily new, nor is each sentence neccesarily related to the one before it.
Thatcher Ulrich's site has some notes on a space partioning scheme refered to as "Loose" Octrees. While you're at it, check out Charles Bloom's loose beam tree paper, or more generally his cool 3D tech page. Visit the 3D Object Intersection page for a table of intersection resources. Perhaps you're into making mazes. Bert Peers has a page up on Numerical issues when implementing physics. Tim Sweeney recently commented on Cayenne, a simple functional language. Digisnap still has a document up on splines & quaternions as seen in the 64k intro "Spotlight" from around '97. The Point-Visibility-Graph Algorithm might be your thing. I'm sure you've heard of ROAM by now, how about the ROAMing Geometry with Portals hybrid technique. Creat Studio has a published papers page up with papers on a range of topics, including lightmaps and animation. Fast & Simple Triangle Strip Generation might ring your bell. Or how about a little Color Image Quantization. Check out Dave Luebke's visibility page. Read about the X-Box, from Michael Abrash. Check out this page on CSG Modeling, and also the Boundary Representation Library. If you're into radiosity, have a look at RadiosGL, GLUTRAD, or these radiosity links.
*deep breath* Ok, that's about enough from me for now. Enjoy...