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Monday, July 10th 2000
Texturing And Windows
01:23 PM
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Ask MidNight, flipCode's game development question and answer column, has been updated with two new entries. One is on coding under Windows NT vs 9x, and the other is about Unreal's software rendering. The latter features a special guest response from none other than Tim Sweeney of Epic, who briefly explains how the dithering technique works in Unreal's software renderer! Check it out over here!
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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