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Monday, June 12th 2000
Structures And Rendering
11:00 AM
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Ask Midnight, flipCode's game development question and answer column, has been updated with a response to a question on stored data and rendering. Here's a snippet from the question:

" Being relatively new to the 3D programming world I am having difficulty drawing the connection between a data structure (saved in a file) and the method used to render them. For example, I understand the principle behind an Octree as far as sudividing cubes until they meet certain polygon count criteria, etc. However, how do you go from a data/map file to a structure that you can apply an Octree to. It seems to me that the manner in which this data is stored could have a great impact on your engine performance ... "

Check out the rest of the question as well as MidNight's response, right over here.
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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