Not logged in, Join Here! or Log In Below:  
News Articles Search    
Sunday, June 4th 2000
Triangle Strip Generation
07:55 PM
    Discuss This!

Tom Nuydens of Delphi3D posted a new article on Triangle Strip Generation. It explains a way to generate triangle strips from a mesh. Here's a clip from the introduction:

" Most graphics applications work with triangles. Triangles have some properties that make them particularly attractive for use in 3D graphics, but they also have the disadvantage of containing only three vertices. For example, if you want to compose a hexagon out of triangles, you need to issue twelve glVertex*() commands instead of six. You can reduce this kind of overhead by extracting triangle strips from your models. "

Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.