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Tuesday, May 9th 2000
Chess Programming Tutorial
01:30 PM
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GameDev.net put up the first part of a tutorial on the basics of artificial intelligence game theory. The tutorial is focusing on chess playing, but the information should be applicable to writing computer opponents for any sort of similar game.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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