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Friday, May 5th 2000
Procedural Objects In 3DSMAX
06:17 PM
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Gamasutra has been updated with an article on writing plug-ins for 3D Studio MAX to create procedural objects. Beyond sort of the obvious usage -- creating geometric primitives -- it also explains how you can use this mechanism to imbed data for a game engine. Here's a snippet:

" You could create a Location object that stores the position and an id number. The designer can create various instances of Location objects within the level and assign a unique id to each; this data can then be exported into a file and used by the game engine. "

Check it out here.
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