Monday, May 1st 2000
FMOD 3.2 Release
Firelight sent word that a new version (3.2) of the FMOD digital sound and music system has been released. Here's what's new:
DX7 support added. This adds more hardware voices than previously possible before. EAX 2.0 support added! Go nuts on those advanced reverb parameters! A3D 3.0 support added! Realtime full duplex recording support added! Volume ramping / de-clicking software mixer added! MMX quality mixer speed increased AGAIN to crazy speeds! Check out the new comparison charts. FMOD Standalone player updated to support MP3,WAV & A3D3 and 48khz support! Also check out the new software reverb! New music callbacks! FMUSIC_SetRowCallback, FMUSIC_SetOrderCallback. Callbacks and FSOUND_Stream_GetTime now are now latency adjusted, so when you get a callback or read a time value, it is relevant to when you HEAR the sound, not when it is mixed. FSOUND_SetMinHardwareChannels and FSOUND_SetMaxHardwareChannels added. Great for controlling 3d hardware resources! Delphi and Visual Basic interface added! (these are still in beta) New documentation layout! Tutorials section and neater documentation file! FMOD has been thoroughly tested and improved in real game environments, and it can now be said that FMOD is solid as a rock! Competition time! As mentioned in previous news, its time start your downloading! In 2 weeks time (Tuesday 16th), 2 names will be picked out of the FMOD registration database that have downloaded FMOD 3.2, and they will win either an Aureal Vortex 2 SQ2500 or a Creative Sound Blaster Live! soundcard!