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Monday, May 1st 2000
FMOD 3.2 Release
08:31 PM
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Firelight sent word that a new version (3.2) of the FMOD digital sound and music system has been released. Here's what's new:
  • DX7 support added. This adds more hardware voices than previously possible before.
  • EAX 2.0 support added! Go nuts on those advanced reverb parameters!
  • A3D 3.0 support added!
  • Realtime full duplex recording support added!
  • Volume ramping / de-clicking software mixer added!
  • MMX quality mixer speed increased AGAIN to crazy speeds! Check out the new comparison charts.
  • FMOD Standalone player updated to support MP3,WAV & A3D3 and 48khz support! Also check out the new software reverb!
  • New music callbacks! FMUSIC_SetRowCallback, FMUSIC_SetOrderCallback.
  • Callbacks and FSOUND_Stream_GetTime now are now latency adjusted, so when you get a callback or read a time value, it is relevant to when you HEAR the sound, not when it is mixed.
  • FSOUND_SetMinHardwareChannels and FSOUND_SetMaxHardwareChannels added. Great for controlling 3d hardware resources!
  • Delphi and Visual Basic interface added! (these are still in beta)
  • New documentation layout! Tutorials section and neater documentation file!
  • FMOD has been thoroughly tested and improved in real game environments, and it can now be said that FMOD is solid as a rock!
  • Competition time! As mentioned in previous news, its time start your downloading! In 2 weeks time (Tuesday 16th), 2 names will be picked out of the FMOD registration database that have downloaded FMOD 3.2, and they will win either an Aureal Vortex 2 SQ2500 or a Creative Sound Blaster Live! soundcard!
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