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Thursday, April 27th 2000
New Escape Demo
03:49 PM
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Alex Champandard posted a new test release of his OpenGL landscape engine, Escape. Here's the buzz from his site:

" The engine is now moving closer to being a full landscape engine. The landscape is now made up of multiple surfaces, which are computed with a perlin noise function. Level of detail is the same for the whole scene for the moment, but can be adjusted via the console. The engine can now also handle user input to deal with camera movement in a quite original manner ;) The adaptive quadtree takes care of creating all the visible surfaces of the infinite landscape, which explains the relatively low FPS while the camera is moving. I'm now thinking of reintroducing the fractal curves of the first demo for greater speed, as the perlin noise is not really satisfactory for a realtime engine. "

 
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