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Thursday, March 16th 2000
Hypercosm Tools
07:01 PM
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Hypercosm sent in a bit of information about their development tools, as well as a link to some games created by a single author in a short amount of time using these tools. Here's a bit more about the Hypercosm development tools:

" The technology is based upon an interpreter similar to Java which drives a powerful hardware acclerated rendering engine. So, the cool thing is that you can, in a couple hundred lines of interpreter code, write a whole 3D accelerated game and you can concentrate your efforts on the art, the modeling and the game play instead of pushing polygons into a pipeline. "

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