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Saturday, February 26th 2000
OpenGL Scripts Part 2
01:57 PM
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CFXWeb posted the second installment in their OpenGL Scripts series. Here's a bit more about the article from CFXWeb:

" The second part of a new article series by Engin Cilasun. This is an imaginary scenario which will let the reader improve his/her skills towards using OpenGL in more interactive and optimization-sensitive environments, like 3d games. The aim of the article is to show methods of integrating GL scene and function model into a scripting language. This part is about the runtime behaviour of scripts in more detail. It also has notes about expanding the scripting engine to include a 'self-modifiable' mechanism to support even unknown keywords. "

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