New DemoGL - 1.2
Frans Bouma sent word that he's released a new version (1.2) of DemoGL, a system used to make 3D applications/effects with OpenGL. Here's a better explanation (from their site)
In short, it's a system that is the host of the different parts of your 3D audiovisual application. It provides an execution-evironment for the different parts of your application, which you have placed in effectobjects.
This probably doesn't ring a bell or let the pieces of the puzzle fall together. Picture it as the execution-engine of all the different parts of a videoclip, a 3D presentation or a graphicsdemo. If you want to program such a thing, you will need, besides the visual effects, a system which manages the hardware, which provides a solid layer on top of the hardware, together with the 3D render API which will render the visuals, a system which schedules the effects so all effects will be played at the right time, at the right spot, and which plays audio at the same time, and is flexible and configurable to your needs, so you can just concentrate on what really matters: programming the effects. DemoGL is such a system. "