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Friday, January 21st 2000
Collision Detection Tutorial
05:07 AM
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I wrote and posted a new tutorial on basic 3D engine collision detection for anyone interested. Here's a clip from the introduction:

" I've seen a few tutorials on collision detection around the net, but most of them I've read are either pretty confusing or incomplete. I've attempted here to write a tutorial that anyone with a basic understanding of 3D concepts and linear algebra should be able to pick up on quickly. If you're already familiar with collision detection, there's no real reason to read further. I'm not presenting anything new here, just stating the basics and suggesting a few possibly "better" ways to do a step or two. "

While you're at it, check out some of the other tutorials on flipCode :).
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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