LithTech 2 Interview
Noticed over on VE that GameFan posted a LithTech 2 Interview, with Mike Dussault. It covers some of the engine's new features and techniques. Here's a taste:
GameFan--How will changing from a bsp (in LT) to an octree with bsp's sitting
on the nodes change what can be done with the LithTech 2.0 engine (like large
open outdoor areas with vis'd "levels" sitting in the middle of them)? How will
this impact the game world?
Dussault: The octree allows us to drop in new pieces of the world in a more logical fashion than a BSP tree. It also can be a lot more efficient for spatial queries like, "give me all the objects that touch some bounding box". There isn't really any visual difference you will see because of the octree, it is just a step we're taking on the way to indoor/outdoor levels and dynamically loaded world sections. "