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Wednesday, January 12th 2000
On Texture Switching
05:16 AM
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The Fountain Of Knowledge has been updated with a response to a question on how to setup data structures for dealing with the texture "sorting" in a 3D engine. Here's a clip from the question:

" I'm having trouble making up my mind deciding the kind of data structure to use for my textured 3D objects. It would seem that textures should be sorted, but sorting them for each frame would cause too much overhead. "

Swing by the Fountain for the rest of the question as well as Paul Nettle's response.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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