Ilan Papini Interview
The folks over at CFXWeb sent word that they've posted an interview with Ilan Papini, the developer of HangSim and Virtual Sailor. Here's a taste:
CFX: How have you based your development of HangSim and Virtual Sailor? I mean Real
life info implemented to code.
Ilan: No, as funny as it may seem Virtual Sailor is much more advanced and radically different than Hang Sim, the need to simulate the waves in real time, the land and sea floor and also the very complicated dynamics of the boat has really surpassed anything I have ever written before.
Even the basic "engine" of the simulation is radically different as it is not based on a fixed "scenery" and elevation matrix as in Hang sim but on a constantly moving scenery "window" and sea "window" that is updated constantly around the active scene, this allows for very big (and compact) sceneries , easily 1024x1024 km compared to just 20x20 km for Hang sim. "