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Thursday, January 6th 2000
Water Clipping
01:12 PM
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The Fountain Of Knowledge has been updated with a response to the following question on avoiding clipping problems when dealing with water such as that in UT:

" When swimming around in Unreal Tournament, and when you swim close to the water line, you dont get the usual clipping problem so that the water gets clipped near the camera. So i was wondering... what should i do if i want the same effect??? Im using openGL of course :-) "

Slide over to the Fountain for Tom Hubina's response.
 
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