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Wednesday, January 5th 2000
Landscape Visibility
04:27 PM
    Discuss This!

The Fountain Of Knowledge has been updated with a response to the following question on a landscape engine problem:

" I'm coding currently on a landscape-engine with Direct3D and all landscape-tiles (4-point-polygons) around the player of a radius are drawn. So polygons are drawn too if they are lying behind the players view! (invisible). How could I find out which landscape-tile is visible and which's not? Do you have some sourcecode examples for me? I've tried to code some stuff with the player-vector etc. ...but I failed! "

Zoom over to the Fountain for Paul Nettle's response.
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