Tim Sweeney Interview
The folks over at Voodoo Extreme posted an interview with Tim Sweeney of Epic, covering Unreal Tournament questions as well as a few words on Epic's next engine. Here's a taste:
VE: 3DRealms recently released a few extremely impressive shots of their highly anticipated Duke Nukem Forever that were taken
on a Voodoo3. What are you doing to make sure that your next engine looks amazing on older, less advanced 3D chips?
TS: Keep in mind, our next engine is pretty far off. So when we are talking about "old 3D hardware" in that context, we're talking about GeForce256's and Voodoo4's. Our strategy is going to be more focused on scalability in discrete steps, probably supporting three rendering "levels of details", one for 1999-2000 DirectX7 hardware, one for 2001 DirectX8 hardware, and one for 2002 DirectX9 hardware. We should be able to achieve a much higher degree of scalability than Unreal, and that will be necessary, because the performance gap between low-cost consumer PC's and consoles, and high-end PC's, will continue to widen. "