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Submitted by Jacco Bikker, posted on December 27, 2012




Image Description, by Jacco Bikker



This is a screenshot from a small ray tracer (path tracer, in fact) made by Jurre de Baare, for the 'Graphics Programming 1' course of the IGAD program of the NHTV University of Applied Sciences. GP1 is part of the graphics programming course, which starts with ray tracing, and includes software rasterization / engine architecture, OpenGL/DirectX and shader programming. Jurre's submission uses the path tracing algorithm, and includes a BVH for speedy rendering (not real-time though). The scene is an Aztec temple model inside a glass sphere. The path tracer was written in less than 10 weeks, from scratch.

Other submissions are shown in the other images. Several students handed in functional path tracers (only ray tracing was required to pass). One submission included spectral rendering. Sadly this particular student left our program last year (but he still wanted to hand in this one!).

IGAD is a bachelor course for game development, and is taught by industry people. We have an international team of game developers, with each at least 10 years of experience in the industry. This approach is yielding some amazing student work, as well as an awesome atmosphere.

Congrats to these students, and in particular to Jurre de Baare for winning the pretty image contest at ompf2: http://igad2.nhtv.nl/ompf2/index.php.

- Jacco


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TimLuther

August 01, 2013, 05:08 AM

Nice to see IOTD back again and that sounds like the sort of course I'd have loved to have had when I was at university.

 
SecurityMaven

October 04, 2013, 10:29 AM

Is it odd that one of those pics reminds me of Marble Madness; the old game?

 
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