Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 


Submitted by Benny Wilson, posted on June 27, 2005




Image Description, by Benny Wilson



This is a screen shot of my very first Software Renderer. It loads and renders MilkShape3D models with .bmp textures.

Software renderers are nothing new so I added per-vertex reflection/refraction mapping to spice it up a bit. Basically, a reflection vector is calculated at each vertex and the texture and UV coordinates are determined during pixel processing. Refraction is done the same way except that vertex normals are shortened to adjust the angle of the reflected vector.

On start-up (w/o moving), I get about 46fps on my P4, 3.0Ghz, 768MB machine. It gets up 60 fps and as low as 20 depending on whats in view. I'd love to know how it performs on your machine and what your specs are.

Future plans are further optimizations plus some bug fixes as some things don't work quite how I'd like.

A demo of this is at: bennywilson.dreamstation.com

Thanks,
Benny Wilson


[prev]
Image of the Day Gallery
www.flipcode.com

[next]

 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.