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Submitted by Jimmy Magnusson, posted on May 23, 2005

Image Description, by Jimmy Magnusson

These screenshots are from Mistlands, a online role playing game in development by Zero Point Gameplay. The game uses our own game engine called ZeroFps and the game is made for both Linux and Windows. We make this game both as a learning experience and also to have something to show when we look for work.

MistClient - The top image shows the view from the game when you play it. The view is third person but you can also zoom in and use first person view if you wish. The main focus right now in the development process are the controlls and combat system. The gui shows the skillbar, a chat window, emote icon (the smiley), compass, status bars (health, mana and stamina) and some icons to display inventory and other things.

Zeroed - The top two of the small images shows the editor and it goes by the name ZeroEd. The editor can both be run on it's own or connected to a server to edit parts on the world online. Both images was taken in online mode. The left ones shows a outdoor area. The right one shows below ground in a waterfilled cave.

Madview - The lower left image show madview, our modelviewer. The engine supports simple skelleton animations and there are no support for blendning of animations right now. The modell shown is one of the player models and models are exportable from maya and .OBJ files. Things such as weapons and shields can be linked to the hands of a model in the game.

GuiEdit - GuiEdit is the name of the editor for the graphical user interface and a image of it is shown in the lower right image. The GUI support things such as textboxes, buttons, lists and treeboxes. Guis are saved as lua scripts.

For more information about Mistlands you can visit Zero point Gamerplays website ( ), look at our gallery and also download it if you wish.

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

May 24, 2005, 04:20 AM

>The game uses our own game engine called ZeroFps

Brilliant :-)


May 24, 2005, 05:47 AM

Erm I think InfinateFps would've sounded more impressive ;)


May 24, 2005, 07:18 AM

did you see the framerate in the top screenshot? ;)


May 24, 2005, 08:26 AM

[MENTAL] wrote: Erm I think InfinateFps would've sounded more impressive ;)

Or maybe "InfiniteFps" ..?


May 24, 2005, 01:31 PM

call it 20fps then :D


May 24, 2005, 01:37 PM

It looks a _little_ bit like gothic, no? Only gothic had some detail mapping on various objects...



May 25, 2005, 10:41 AM

I wasn't going to make a second post just to correct a spelling mistake :)

Fabian 'ryg' Giesen

May 25, 2005, 11:26 AM

Well, that's what the "Edit Message" feature is for, ain't it? :)


May 25, 2005, 11:42 AM

I'm all for DynamicFPS, that fits every need.. and sounds quite .. dynamic



May 25, 2005, 01:37 PM

Gothic is one of the games we get inspiration from when doing Mistlands :).


May 25, 2005, 01:48 PM

Looks like fun. You should consider setting up a server for it and releasing the game for free. (When you need a break from development...)


May 25, 2005, 04:10 PM

It seems to vanish after about half an hour :)


May 26, 2005, 03:31 AM

Mistlands is not a MMORPG so servers are run by the players themselves and we only run the master server used to find servers to play on. The game can already by downloaded as snapshots on our website but it's not that easy to use yet :).

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