Here's a screen shot from Telltale's first game! It's a simple "casual" game
that tries to emulate TV style poker.
Most of the technical effort was put into getting the 1800+ lines of dialog
and animation into the game while keeping the download size small (20 megs).
Though it doesn't have a physics engine, a terrain renderer or any fancy
rendering, we think it's a great simulation of a bunch of friends sitting
around playing poker, and a great example of what a bringing good characters
to a "casual" game can do.
Technically the game uses a number of Open Source projects. The audio is
OggVorbis compressed. The data is compressed using Zlib and the game logic
and AI is scripted using Lua. There a very nice integrated Lua debugger
built into the engine that uses Scintilla. The debug build also use Paul
Nettles excellent memory manager (available right here on flipcode!). The
game was created in about 12 weeks by 7 people, though many old friends
stopped by to lend a hand from time to time!
Telltale itself is a bunch of ex-LucasArts people who have decided to go the
"independent developer" route. Most of us worked on the ill-fated Sam & Max
2 project. We're trying to make smaller games that are focused on characters
and story, so hopefully you can look forward to much more than "Texas
Hold'em" from us in the future!
Download the free demo at www.telltalegames.com!