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Submitted by Jacco Bikker, posted on February 19, 2005




Image Description, by Jacco Bikker



These are some shots from Clusterbal - Mobile edition that we (Reinier van Vliet & Jacco Bikker) developed over the last couple of months at Overloaded. In this game, players score by picking up balls from tracks and delivering these to a goal. More information on the original game can be found at www.clusterball.com.

Clusterbal - Mobile edition was designed to run on the Nokia N-Gage and compatible devices (all series 60 devices, such as the 7650, 3650, 6600 etc.). These devices use a 102Mhz ARM processor, a 176x208 12bit color display and 4Mb of RAM.

For the mobile version we extended the 3D engine that we used for the N-Gage port of Xyanide (www.overloaded.com/xyanide, pc emulated demo download available) to handle landscapes, distance fog and some physics. Some tech features:
  • The landscape consists of 8K triangles. Other scenery add about 1K triangles to this figure.
  • The landscape is 'textured' using a 1D texture: Basically we're gouraud shading using a palette.
  • The fog uses several versions of the palette. Shading of objects is also done using multiple versions of the palette.
  • The entire 3D engine is coded using fixed point math.
  • Average frame rate is 20fps (thanks to some ARM asm by Reinier).
  • The entire game fits in a 298K installer.
  • The game supports multiplayer gaming over bluetooth, or solo play against 4 artificial opponents.
  • Since this was our last Symbian project (at least for a while) I would like to say 'hello' and 'thanks!' to the Overloaded team: Our testers (Dannis, Arjan), coders (Ferry, Gert, Johan, Michael, Reinier), artists (Zopfi, Edouoard, Dan, C. Ninja), backoffice, management and 'various'. :-)


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    Message Center / Reader Comments: ( To Participate in the Discussion, Join the Community )
     
    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
     
    El Pinto Grande

    February 19, 2005, 12:53 AM

    It's not even raytraced so quit monopolizing the IOTD, you hippie.

     
    Samuel

    February 19, 2005, 01:19 AM

    Considering the huge cap between yesterday's post (and yesterday's post wasn't his either) and the post before that, I don't think you can call this monopolizing.

     
    nickelplate

    February 19, 2005, 04:14 AM

    I'm pretty sure El Pinto Grande was just teasing Jacco. :)

     
    oPacomeo

    February 19, 2005, 10:38 AM

    Very nice ! I like it.
    Good job.

     
    Brandon Bloom

    February 19, 2005, 04:54 PM

    Seriously impressive!

    Good work.

     
    This thread contains 5 messages.
     
     
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